package com.yanqu.road.entity.sacrifice;

import com.yanqu.road.entity.DataObject;

/**
 * 玩家狩猎门客数据
 */
public class UserSacrificePatronsData extends DataObject {

	private long userId;

	private int patronsId;
	/**
	 * 门客当天出战次数
	 */
	private int battleTimes;

	private long modifyTime;

	public long getUserId() {
		return userId;
	}

	public void setUserId(long userId) {
		if (this.userId != userId) {
			this.userId = userId;
			setUpdateOption();
		}
	}

	public int getPatronsId() {
		return patronsId;
	}

	public void setPatronsId(int patronsId) {
		if(this.patronsId != patronsId) {
			this.patronsId = patronsId;
			setUpdateOption();
		}
	}

	public int getBattleTimes() {
		return battleTimes;
	}

	public void setBattleTimes(int battleTimes) {
		if(this.battleTimes != battleTimes) {
			this.battleTimes = battleTimes;
			setUpdateOption();
		}
	}

	public long getModifyTime() {
		return modifyTime;
	}

	public void setModifyTime(long modifyTime) {
		if(this.modifyTime != modifyTime) {
			this.modifyTime = modifyTime;
			setUpdateOption();
		}
	}
}
